Alexandra Lange
Architecture & design critic

How Kids Learn to Navigate the City (and the World), in Five Designs

Kiddicraft Interlocking Building Cubes, A Hilary Page Design, 1950. Chas Saunter, hilarypagetoys.com

I spoke to Amanda Kolson Hurley at CityLab about five designs for children discussed in my book: Kiddicraft, the Tripp Trapp chair, Crow Island School, Aldo Van Eyck’s playgrounds, and False Creek South in Vancouver.

In the era of Marie Kondo, the streamlining of our material lives still runs into one big obstacle: parenthood. “To have a child is to be thrown suddenly, and I found rather miraculously, back into the world of stuff,” writes design critic Alexandra Lange in her new book, The Design of Childhood. As Lange and countless other parents discover, you might use a baby-monitor app and have episodes of Peppa Pig on the iPad, but living with children means swimming in a sea of tactile objects—teething necklaces and strollers, play kitchens and board books.

Meet the Hunters

Just in time for Christmas 1956, Life magazine published a special issue, “The American Woman: Her Achievements and Troubles.” It is a curious, equivocal document, on the one hand celebrating women’s new freedom (as embodied by their ability to drive), on the other emphasizing the “duties and responsibilities” that come with freedom.

But one American woman, at least, saw no need to be the passive recipient of other’s innovations. On page 134, “To suit her own needs as mother, cook and laundress,” in her “Housewife’s House” she has placed the kitchen at the center, with a playroom on one side, dining area on another, and the living room on a third. Thanks to sponsorship from GE, her model kitchen comes with motorized shades, so that any side may be screened, along with up-to-date lemon yellow appliances.

Photos show what we would now refer to as a “breakfast bar,” to which kids (including her son Christopher) have pulled up wire-and-cord stools. Kids can help themselves to snacks via a small refrigerator accessed from the playroom side of the counter; there’s also a whole cork-covered wall to hold their pin-ups.

Perhaps the cleverest touch is in the entrance hall, where stainless-steel pans set into the floor make it easy to remove dirt from muddy boots, and mesh doors allow wet coats to dry. When you live in New England, and you’re the one cleaning, you think of such things.

Putting Play Back in Playground

Kurt Andersen accompanied Alexandra Lange (and her children) for a tour of The Hills on Governors Island to discuss the history of playgrounds. Part of a play-themed episode of Studio 360 that also covers Frisbees and Barbies.

How not to cheat children: Let them build their own playgrounds

Play Panels, Central Park, 1967, Richard Dattner Architect. Photograph by Norman McGrath.

It wouldn’t be much of a Play Week on Curbed without our resident expert’s take: Critic Alexandra Lange has been all over this beat in recent years, trekking to Noguchi’s last work, a mega-playground in Japan, and highlighting Aldo van Eyck’s progressive Dutch playgrounds. (This summer she also published, ahem, an entire book on the design of childhood, which scales from toy blocks to city blocks.)

Here, we’re excerpting a section from Lange’s book, The Design of Childhood: How the Material World Shapes Independent Kids, that delves into the adventure playground and its history in New York City. That’s right—there was a time in the not-too-distant past when parents let their scamper over concrete ziggurats and build their own play structures with hammers and nails. Intrigued? Read on!

“The next best thing to a playground designed entirely by children is a playground designed by an adult, but incorporating the possibility for children to create their own places within it,” architect Richard Dattner writes at the beginning of his case history for the West Sixty-Seventh Street Adventure Playground, one of five he would eventually design at the periphery of Central Park. Where Kahn and Noguchi failed before him, Dattner and landscape architect M. Paul Friedberg would succeed.

Is Instagram changing the way we design the world?

Yes.

“Designing from Instagram for Instagram seems like a snake eating its own tail. Everywhere looks like everywhere else and the eye grows tired of bananas or concrete tiles or mirror rooms.”

Quoted in The Guardian on architecture and social media.

Concrete utopia: What does our love of brutalist buildings say about us?

Miodrag Zivkovic. Monument to the Battle of the Sutjeska. 1965-71. Photo by Valentin Jeck, courtesy Museum of Modern Art.

First on Tumblr, then on Instagram: frame-filling, deep-shadowed, looming edifices, gray and often looking perpetually damp, pocked by windows, frilled with balconies, enlivened by murals or supergraphics or plants.

But popularity breeds restlessness. Paul Rudolph’s bush-hammered walls? Been there. The Barbican? Done that. Boston City Hall? A thousand op-eds. Flaine? Boutique ski resort. Marina City? Album cover.

The eye needs to travel. So social media gave us more: bigger buildings, more flamboyant and flowing forms, more spectacular settings. Like Yugoslavia: first through the photographs of Jan Kempenaers, widely published in 2013, then through Instagram accounts like _di_ma and socialistmodernism for a daily dose of concrete.

To an American audience the forms, names and locations were strange, adding to the abstraction and the othering headlines: “These 1970s brutalist buildings in Serbia look like Star Wars spaceships,” said Quartz, who filed them under the category “Futuristic Finds.”

It was as if a forest of concrete mushrooms had sprouted and grown to gargantuan size while we were otherwise occupied.

Tell Us 5 Things About Your Book: A Close Look at Where Kids Live, Learn and Play

Alessandra Montalto/The New York Times

A Q&A with John Williams for the New York Times.

Jane Jacobs, the famed urban activist who thought deeply about the streets and spaces where we live, wrote of children: “Their homes and playgrounds, so orderly looking, so buffered from the muddled, messy intrusions of the great world, may accidentally be ideally planned for children to concentrate on television, but for too little else their hungry brains require.” Alexandra Lange quotes this thought from Jacobs in the introduction to her new book, “The Design of Childhood: How the Material World Shapes Independent Kids.” In Ms. Lange’s book, schools, playgrounds, toys and other habitual features of young people’s lives are closely examined: the origins of their design, their strengths and shortcomings, and their short-term and long-term effects on children. Below, Ms. Lange discusses Minecraft and Legos, her surprise at the feminist angle of her book and more.

When did you first get the idea to write this book?

The short answer is I had a baby, in 2007.

Gateway to what?

The entrance to the new visitor center from above. Courtesy Gateway Arch Park Foundation.

The Jefferson National Expansion Memorial Gateway Arch, a 630-foot-tall catenary curve—designed by Eero Saarinen and clad in stainless steel—stands on the west bank of the Mississippi River in St. Louis, Missouri. But really, it stands everywhere in St. Louis.

As you walk downtown, the Arch appears at the end of every broad street, framing rooflines, slipping outside vertical walls, larger and more delicate than any other structure in town. You snap a picture, walk a few blocks, snap another and another. They are all good. There’s no bad side to the Arch. The Arch is perfect.

Should it fall out of sight, some sign or souvenir will remind you where you are, suggesting that you haven’t been anywhere in St. Louis if you haven’t been to the Arch yet. Earrings, keychains, sidewalk stencils, neon beer signs, temporary tattoos, T-shirts. A family of arches for the families that have always flocked to the Arch—albeit, in recent years, in declining numbers. Where once the soaring symbol was a potent enough attraction, now, the city realized, it had become a drive-in, drive-out phenomenon. If St. Louis could get visitors to stay, even for an extra half-day, it could produce the economic equivalent of a second Cardinals baseball season. The answer lay underfoot.

More good press for "The Design of Childhood"

On the radio: I spoke to Courtney Collins on Think, from KERA, and Frances Anderton on Design and Architecture, from KCRW.

Michael Bierut and Jessica Helfand shared a few of their own parenting memories when they talked about the book on The Observatory, and I talked to Failed Architecture about how the book fits into my whole magpie-like career.

On the internet: How highchairs teach good manners, by Sarah Archer at Architectural Digest and the first review, by Allyn West, at the Los Angeles Review of Books.

And at Lifehacker, I tell readers which blocks are best.

An Intellectual History of the Sandbox

Illustration by Doris Liou.

This essay is excerpted from The Design of Childhood: How the Material World Shapes Independent Kids, out now from Bloomsbury.

The first American playground had no climbing bars, no seesaws, no swings. In 1885, a group of female philanthropists decided that the immigrant children of Boston’s North End needed somewhere other than the increasingly crowded and dangerous streets to play. They paid for a pile of sand to be poured into the yard of a chapel on Parmenter Street at the beginning of summer. “Playing in the dirt is the royalty of childhood,” said Kate Gannett Wells, chair of the Massachusetts Emergency and Hygiene Association. The idea came from Germany, where such “sand gardens” were introduced in Berlin’s public parks in 1850 as an offshoot of Friedrich Froebel’s emphasis on the garden part of kindergarten. The success of the first sandpile spurred subsequent summer installations on Parmenter Street and Warrenton Street, each supervised by a matron. By 1887 there were 10 sand gardens, mostly located near the settlement houses that served recently arrived immigrant families. Country children had plenty of dirt, while wealthier city children likely had yards; it was poor children who needed access to free, communal play spaces…

Today, the sandbox has become so familiar that, as Jay Mechling writes in the essay “Sandwork,” “playing with sand in its various states is so universal that the play has become nearly invisible to us, so taken-for-granted that it bumps up against what Brian Sutton-Smith (1970) called the ‘triviality barrier’ of children’s play,” and falls below adult notice. Yet while the digging and sifting are invisible, the tame little sandbox itself has been demonized as unclean, visited after hours by vermin or used as a litter box by cats bearing toxoplasmosis. Like its early playground neighbors, the merry-go-round and the seesaw, equipment that was once trivial has become an endangered species in the urban environment. Once upon a time sand was a little bit of freedom, especially for children whose summers never included a trip to the beach.